Category Archives: EULA

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Global Games. Global EULA?

I will leave the discourse on the necessary role an end user license agreement (“EULA”) plays in the game environment for another day.[1] Instead this entry takes a quick dip into the challenges to enforcing a EULA for a game with global player base and offers a few quick suggestions for catering your EULA to address … Continue Reading

In-Game Monitoring May Create Exposure to Copyright Liability Claims

In a traditional online game, users are required to abide by the Terms of Use (“TOU”). Companies, cognizant of the fact that not everyone will comply with the TOU, implement various enforcement measures such as automated filters, user-driven complaint systems, or a more involved in-game monitoring system utilizing Game Masters. As the popularity of user-generated content (“UGC”) … Continue Reading

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