Dealing with 'Rogue Reality'

When game designers introduce realistic elements in their games, sometimes unwanted side effects are produced that affect real life. Shawn Foust, head of Sheppard Mullin’s Video Game practice, discusses this Rogue Reality.

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Originally published September 30, 2008.

Authored By:
Shawn Foust
(310) 228-3724
sfoust@sheppardmullin.com
 

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